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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-01-05 09:51:59 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-01-05 09:51:59 +0000
commitc14e8075938da01140ac307b66b69f749be133d6 (patch)
treef71f0533e5d4055b85ebec69e82c50e434305f28 /docs
parent7465e9bf8fe03961c02b360002439c1072090bf0 (diff)
downloadmanaserv-c14e8075938da01140ac307b66b69f749be133d6.tar.gz
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Removed log level argument from LOG_FATAL helper macro, with the assumption
that fatal messages should always have highest log level.
Diffstat (limited to 'docs')
-rw-r--r--docs/tmwserv.xml22
1 files changed, 20 insertions, 2 deletions
diff --git a/docs/tmwserv.xml b/docs/tmwserv.xml
index 0fa6768..a16b063 100644
--- a/docs/tmwserv.xml
+++ b/docs/tmwserv.xml
@@ -1,12 +1,30 @@
<?xml version="1.0"?>
<!-- An example configuration file for ~/.tmwserv.xml -->
<configuration>
+ <!--
+ Database configuration (unused by sqlite3).
+ -->
<option name="dbhost" value=""/>
<option name="dbpass" value=""/>
<option name="dbuser" value=""/>
+
+ <!--
+ New player starting location. The map should be defined in data/maps.xml.
+ -->
<option name="defaultMap" value="1"/>
<option name="startX" value="720"/>
<option name="startY" value="840"/>
- <option name="clientGameServerAddress" value="localhost"/>
- <option name="clientChatServerAddress" value="localhost"/>
+
+ <!--
+ The game server uses this address to connect to the account server. Clients
+ will also need to be able to connect to the account server.
+ -->
+ <option name="accountServerAddress" value="localhost"/>
+ <option name="accountServerPort" value="9601"/>
+
+ <!--
+ The clients use this address to connect to a game server on this machine.
+ -->
+ <option name="gameServerAddress" value="localhost"/>
+ <option name="gameServerPort" value="9604"/>
</configuration>