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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2011-12-02 23:53:45 +0100 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-02-24 20:44:13 +0100 |
commit | dd20c7f6148cc8b8b627028e25e817cc1cab063b (patch) | |
tree | b7c9900c8b01aa67a496cd92276a166450817761 /docs/manaserv.xml.example | |
parent | 9860dacbb6526138ae8edf57adc42ddc3e6073fa (diff) | |
download | manaserv-dd20c7f6148cc8b8b627028e25e817cc1cab063b.tar.gz manaserv-dd20c7f6148cc8b8b627028e25e817cc1cab063b.tar.xz manaserv-dd20c7f6148cc8b8b627028e25e817cc1cab063b.zip |
Added possibility to reserve maps
If you set net_gameServerName you can now reserve maps in the maps.xml.
There you have to add the servername - property to the <map> tag.
Then the map will only be activated by that server.
Also changed the activate sequence that the account server now tells the game
server what maps to activate (previously the server requested all maps and the
account server said yes or no).
TODO: Fix general inter server map switching.
Diffstat (limited to 'docs/manaserv.xml.example')
-rw-r--r-- | docs/manaserv.xml.example | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/docs/manaserv.xml.example b/docs/manaserv.xml.example index ef220a6..97ee170 100644 --- a/docs/manaserv.xml.example +++ b/docs/manaserv.xml.example @@ -161,6 +161,15 @@ <!-- needed to set when hosting behind router or in situations where you cannot bind the server to the public url --> <!-- <option name="net_publicGameHost" value="mydomain.org"/> --> + + <!-- + Usually the first game server activates all maps. To prevent this you need to + set a name for the server and set this name in the maps.xml (see documentation + there). + --> + <!-- + <option name="net_gameServerName" value="myServer" /> + --> <!-- Update host url: E.g.: "http://updates.manasource.org/" |