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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-25 21:18:46 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-25 22:14:44 +0100
commit3629aebb96959afc56cf04d1f2fc4a9f03e94183 (patch)
tree888f44e806a98b050cad38727b4afb0b73e75824 /README
parentef18650cacc0ce7ef71885bf6d23e1adeb4d7e19 (diff)
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Merged the example client and server data
It's easier to just talk about world data and to modify it as a whole. If there is really a need to separate it, a project can still choose to do that (and in whatever suitable way). There is no need to enforce this separation or to do it in our example. Reviewed-by: Erik Schilling
Diffstat (limited to 'README')
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1 files changed, 1 insertions, 2 deletions
diff --git a/README b/README
index 798bce8..a9f711a 100644
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@@ -55,8 +55,7 @@ Default option values:
gameServerPort 9604
serverPath .
- serverDataPath example/serverdata
- clientDataPath example/clientdata
+ worldDataPath example
RUNNING